______Made @ Home
Made @ Home recreates the creation story in a modern digital context. Animated in 3D and experienced through mobile augmented reality, the user enters a house and views the narrative by following a character. The character moves through the house collecting objects and arranging them on a table according to a blueprint. This blueprint is the formula for creating another being that resembles the character itself. When the narrative ends, the user is free to explore at their own will the now empty house, within which they might find a room decorated wall-to-wall with photographs of the character posing with other beings. These beings all resemble both the character itself and the being the viewer witnessed come to life.
While the narrative was written for our time, it works to preserve and explore the thematic elements of more traditional creation stories. The character’s role as creator ties it to a divine figure, while its resemblance to the population leaves its own creation unexplained and allows for the possibility of the created becoming creators themselves. This works to break down the representation of the creator as an isolated figure and rework the dynamic between the ownership of the creator over the autonomy of the created. Furthermore, the make-up of the beings from technological, but not smart, objects allows for the ambiguity of the intelligence of the both the creator and the created. But while these implications create thematic unease, the household setting and cartoon-ish imagery grounds Made @ Home in a particularly whimsical everyday.
The use of augmented reality as a vehicle through which to experience the narrative posits the viewer as an outsider looking in, a position that often allows one to uncover the dystopic elements within a utopia.